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Game Description   Current Version:   5.5
In this RHS version of Nibbles, you (the snake) have to move around the playing field trying to eat the food that appears. For each piece of food that you eat, you earn points and your snake body gets longer. The faster you move, the more points you earn. If you run into any of the walls, obstacles, or your own snake body, the game ends. The two-player mode and higher levels contain interesting features (wraparound walls and corners, portals, auto-growing snakes, hidden obstacles, moving food and obstacles, etc.) that make the game more challenging.


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      February 27, 2006

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Redwood's Computer Programming Lab
Redwood's Finest Computer Lab (2001)
The Birthplace of Nibbles
 
RHS Nibbles was originally designed by three 10th grade students in their Computer Programming classes at Redwood High School. Devin Clunn, Matt Quick, and Scott Diamond started creating the program during the winter of 2000-2001 as part of an extended school project. Although those three students have since moved on, many other students have made significant contributions, allowing Nibbles to gradually evolve into the complete game that it is today.


Screenshots
LEVEL 1
Level 1
No obstacles and solid walls
LEVEL 2
Level 2
Large cross obstacle with space at the ends


LEVEL 3
Level 3
Large cross obstacle with a hole in the center
LEVEL 4
Level 4
Large cross obstacle and wraparound walls


LEVEL 5
Level 5
Moving food and a small square obstacle
LEVEL 6
Level 6
Doors and switches and narrow corridors


LEVEL 7
Level 7
Small obstacles in a cascading formation
LEVEL 8
Level 8
Moving blocks that can cover the food


LEVEL 9
Level 9
Auto-growing snake and disappearing food
LEVEL 10
Level 10
Maze with dead ends and sharp turns


LEVEL 11
Level 11
Tiny obstacles on a camouflaging background
LEVEL 12
Level 12
Portals transport the snake through barriers


LEVEL 13
Level 13
Uneaten food quickly turns into obstacles
LEVEL 14
Level 14
Jagged diagonal lines and wraparound corners


LEVEL 15
Level 15
Maze with dead end loops and narrow corridors
LEVEL 16
Level 16
Portals transport the snake through barriers


LEVEL 17
Level 17
Hidden snake areas and invisible obstacles
LEVEL 18
Level 18
Maze with dead ends and very narrow corridors


LEVEL 19
Level 19
Moving bars and long stationary obstacles
LEVEL 20
Level 20
Auto-growing snake and vanishing obstacles



Nibbles
Tournaments

Background images used
for Nibbles levels are from
the following Web sites:
www.digitalblasphemy.com
www.legendarythemes.com
www.visualparadox.com
www.wallpaperworld.com
Game
Level
Replays



System Requirements
Recommended System
 Windows NT/2000/XP
 1024 x 768 screen resolution
 Pentium 4, 3 GHz processor
 512 MB RAM
 64 MB video memory

Minimum Requirements
 Windows 95/98/Me
 1024 x 768 screen resolution
 Pentium III, 1 GHz processor
 128 MB RAM
 16 MB video memory

NOTE: The higher snake speeds,
sound effects, and music are
ONLY available with Windows NT,
2000, and XP operating systems.
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